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Beasts of Lies

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Originally innocent beasts they were created when Bloodstone was infused into the main continent, but slowly begun diffusing into the world, Beasts of Lies does not share the common traits of the Bloodborn and other bloodstone infused creatures, some wise man speculate that they are created by the energies of the Grand Distortion, or by a combination of Feywild energies and Bloodstones, due to the amount of portals now liking the feywild with the Main Continent and Bloodstone Archipelago.

Beasts of lies are large quadrupedal monsters, usually with mammal features, long and strong necks, many tails, occasionally horns, and a fluent fur, they have unnatural color of the mantle, with usually complex patterns with weird geometries. Beast of lies are apparenlty peaceful and friendly, and their appearance enforce a sense of security and calm, occasionally wonder in watchers and other animals, with the colorfull fur hiding poweful claws, fangs and an incredible strength, the legent says that some of them, the ones with a stronger Feywild influence, are gifted with supernatural power generated by their eyes.

Beasts of lies are vicious predators, it is not known if they really need to hunt for food, but they enjoy to dismember their victims alive, keeping them concious as much as they can and leaving they remnants around, almost without eating them, for this reason they are usually followed by lesser beast that eat their victims, even if it is quite common for these creature to become the next meal.

While not considered sentient creatures beasts of lies are extremely inteligent, capable on employing complex strategies and tricks to hunt for their preys.

While there is a distinction between male and female beasts of lies also apparently are unable to breed true while mating with their own kind, it is speculated that they turn some of their victims in other creatures like them, and that their vast amount of variations are due to this system of reproduction.

Beasts of Lies tend to be pacific toward their kind and sometime they collaborate to hunt an hard prey, however it is not impossible for these beasts to fight among each other for territory or other reasons.

The greates occasion for these creatures to fight among each other is when the younger ones team up to kill the eldest of their kind, no Beast of Lies ever die of old age, they tend to grow stronger and stronger, however after usually 20 or so years of life a pack of younger beasts is formed and begin hunting the aged creature, a few of the pack usually dies in the fight but the other feed on the eldest remnant, somehow gaining strenght for that, beasts of lies never try to escape from these packs for unknown reasons, however they fight to the death with great fury.

Within the Free Nations there is a legend about one of these creatures that managed to become trapped on a bare island and that survived for nearly a century alone, becoming as large as a free nation's ship, and terrorizing the local fishermen, however one day a large pack of beasts arrived, they destroyed the village, leaving just a few survivors and than swimmed to the island to fight the beast. It is unknwon if any of the creature that composed the pack survived, but the old one vanished.



Sample Beast Edit



Young Beast of Lies Level 9 Elite Skirmisher
Medium aberrant magical beast XP 800
Initiative +8 Senses Perception +10; Low-Light Vision
HP 186; Bloodied 93
AC 23; Fortitude 20; Reflex 22; Will 19
Saving Throws +2
Speed 12
Action Points 1
Claws (standard; at-will)
Reach 2; +14 vs. AC; 2d6 + 5 damage
Bite (standard; at-will)
+13 vs. AC; 3d6 + 6 damage
Massacre the Loners (standard; recharge 4)
Only usable if there is only one enemy within 2 squares of the beast of lies. The Beast of Lies makes 2 claw attacks and a bite attack against the target.
Isolate (standard; at-will)
The beast of lies makes two claws attacks against a single target within reach. If the two attacks hit, the beast of lies slides 3 squares and it slides the target to an adjacent square and the target is restrained (save end).
False Innocence (minor; recharge 5)
Close burst 2; +12 vs. Will; 1d8 + 5 psychic damage and the target can't attack the adult beast of lies (save end)
Shifting Tactics (minor; at-will)
Only usable once per turn and if there is no creature is restrained by the Isolate power, the beast of lies shifts 1 squares.
Threatening Reach
The beast of lies can make opportunity attacks against all enemies within its reach (2 squares).
Alignment Unaligned Languages
Str 16 (+7) Dex 19 (+8) Wis 12 (+5)
Con 13 (+5) Int 10 (+4) Cha 14 (+6)




Adult Beast of Lies Level 15 Elite Skirmisher
Large aberrant magical beast XP 2.400
Initiative +13 Senses Perception +15; Low-Light Vision
HP 288; Bloodied 144
AC 29; Fortitude 26; Reflex 28; Will 25
Saving Throws +2
Speed 12
Action Points 1
Claws (standard; at-will)
Reach 2; +19 vs. AC; 2d8 + 6 damage
Bite (standard; at-will)
+19 vs. AC; 3d6 + 7 damage
Massacre the Loners (standard; recharge 4)
Only usable if there is only one enemy within 2 squares of the beast of lies. The Beast of Lies makes 2 claw attacks and a bite attack against the target.
Isolate (standard; at-will)
The beast of lies makes two claws attacks against a single target within reach. If the two attacks hit, the beast of lies slides 3 squares and it slides the target to an adjacent square and the target is restrained (save end).
False Innocence (minor; recharge 5)
Close burst 2; +18 vs. Will; 1d10 + 6 psychic damage and the target can't attack the adult beast of lies (save end)
Shifting Tactics (minor; at-will)
Only usable once per turn and if there is no creature is restrained by the Isolate power, the beast of lies shifts 2 squares.
Threatening Reach
The beast of lies can make opportunity attacks against all enemies within its reach (2 squares).
Alignment Unaligned Languages
Str 19 (+11) Dex 22 (+13) Wis 15 (+9)
Con 16 (+10) Int 13 (+8) Cha 17 (+10)




Elder Beast of Lies Level 19 Solo Skirmisher
Large aberrant magical beast XP 12.000
Initiative +16 Senses Perception +17; Low-Light Vision
HP 716; Bloodied 358
AC 33; Fortitude 30; Reflex 32; Will 30
Saving Throws +5
Speed 12
Action Points 2
Claws (standard; at-will)
Reach 3; +24 vs. AC; 3d6 + 8 damage
Bite (standard; at-will)
+24 vs. AC; 3d8 + 7 damage
Lone and Doomed (standard; recharge 4)
Only usable if there is only one enemy within 3 squares of the beast of lies; the Beast of lies makes for claws attacks and one bite attack against the target. The Elder beast of lies can also transfer one condition from itself to the target.
Isolate (standard; at-will)
The beast of lies makes for claws attacks against two targets within reach, no more than two attacks can be used on the same target. If two attacks hit, the same target the beast of lies slides 5 squares and it slides the target to an adjacent square and the target is restrained (save end).; 2
False Innocence (minor; recharge 5) • Psychic
Close burst 5; +22 vs. Will; 2d6 + 7 psychic damage and the target can't attack the adult beast of lies (save end)
Enthral (minor; at-will) • Psychic
Close Burst 5; +24 vs. AC; 2d6 + 7 psychic damage, the targets are slowed until the end of the beast of lies next turn, any target under the effect of False Innocence is also dazed and have -2 to saving throws until the end of the beast of lies next turn.
Master Shifter (immediate reaction when hit by a melee attack; at-will)
Only usable once per turn and if there is no creature is restrained by the Isolate power, the beast of lies shifts 2 squares.
Threatening Reach
The beast of lies can make opportunity attacks against all enemies within its reach (3 squares).
Alignment Unaligned Languages
Str 22 (+15) Dex 25 (+16) Wis 16 (+12)
Con 19 (+13) Int 16 (+12) Cha 22 (+15)


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