This race of miniature servants and entertainers inhabit and maintain the Jade Palace of The Empress.
Born of the capricious will of the god-child Priya, the Dasa have inherited some of the traits of both the god-child herself, and of her mother, The Empress, whom they worship. Like their Goddess, they are possessed of more limbs than might be found upon a regular creature, but where their mistress has a total of six arms, the Dasa are only possessed of four. Having been formed of rock statuettes, the Dasa retain some of the hardiness of rock. They are also about the same height as a full-grown halfling adult, though they are much more thin, and lithe. And while their dark mistress may be viewed by some as evil, the Dasa have also inherited some of the good will from the god-child Priya, leading to them taking a decidedly unaligned stance in most matters.
(Will describe this more when they actually have a society.)
Dasa Racial Traits Edit
Small and playful thieves and entertainers, they lurk within the shadows of the Jade Palace, Niyanta.
Average Height: 3'10''-4'2''
Average Weight: 50-75 lb.
Ability Scores: +2 Constitution, +2 Charisma
Speed: 6 squares
Languages: Common, choice of one other
Skill Bonuses: +2 Acrobatics, +2 Thievery
Arms of the Dasa: You have four arms. Your three extra arms are each treated as off-hands, and as such, can only wield off-hand weapon, or any other object that only requires one hand. You may only benefit from one shield at a time. You may not attack with your extra arms unless a power says otherwise, but when a power indicates off-hand, you may use any of your off-hands for the attack.
Dasa Weapon Proficiency: You gain proficiency with the light war pick.
Jade Nourishment: You can survive upon a meal consisting only of jade. If you consume an amount of jade equal to 1 lb. then you do not require any further sustenance for another 24 hours.
Dance of the Jade Empress: You have the dance of the Jade Empress power.
Dance of the Jade Empress Edit
You move your arms in the mesmerizing dance of your goddess, and your enemy becomes momentarily entranced by it.
Encounter * Charm
Standard Action Ranged 5
Target: One creature
Attack: Intelligence +2 vs. Will, Wisdom +2 vs. Will, Charisma +2 vs. Will
Hit: The target is dazed until the end of your next turn.
Increase to +4 bonus and two targets at 11th level, and to +6 bonus and three targets at 21st level.
Special: When you create your character, choose Intelligence, Wisdom, or Charisma as the ability score you use when making attack rolls with this power. This choice remains throughout your character's life, and does not change the power's other effects.